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Photoshop data merge
Photoshop data merge








photoshop data merge

Select the checkbox next to Pixel Replacement and enter the variable name BGColour. This will present you with the Variable definition screen. So lets start adding the variables - highlight the BGColour layer. Player D, Orange Background, NO player images - Changed Stats.Player C, Blue Background, Left Facing Images - stats.Player B, Orange Background, Right Facing Images - stats.Player A, Green Background, Left Facing Images - stats.The scenario I am going to demonstrate is only 4 records. I have included the Adobe Photoshop PSD for this stage also. You can select a number of Layers and Group them (CTRL-G on the PC) you can then rename this group to a more logical name. I have created a number of text variables skill1Value - skill6Value, skill1-skill6, name, value etc. I have created the pixel variable layers for BGColour, Player Here and Player Blur We are only creating the placeholders at the moment, not the actual values. This will create a new layer with the text on it - remember to rename this layer so that it makes sense when you are adding variables.ĭo not rasterize or flatten these layers as you will need them to be editable later. Note - We need to create the New layers above the Stats Artwork Layers.įor text variables create a new text string using the horizontal or vertical type tool. The type based layer can only have the Visibility and Text variable types associated with it and the image types can only have the visibility and pixel variable types associated. Once you have the desired look on your card, we can move onto the variable aspect of the cards.Īs we have mentioned above there are 3 variable types visibility, text and pixel.Ī single layer is either an image or a type based layer.

PHOTOSHOP DATA MERGE ZIP FILE

I tend to use the camelCase convention for my variables, so in the previous example this would be nameValue.Įdit the graphics and background layers to suit your design, I have included 3 background colours and 2 players/halos in the attached zip file above. skill1, and skill1Value - adopt some naming convention as Namevalue is not the same as NameValue. Name the layers with the end result in mind. I recommend trying to be as organised as possible with the layers as things can quickly get out of hand when It comes to the number of layers required. Open the template in Adobe Photoshop and you will see that the template I provided has a number of Layers and these are arranged into Groups to make things easier for me. To start with, take some time figuring out which stats you wish to show, what values you wish to display, this will give you an idea of how many layers you need. This way I would not affect any other areas on the playing card.

photoshop data merge

When creating the template, I made sure that any image/text/variable that I wished to change was on its own layer.










Photoshop data merge